WildflowerJS Reactive JS, No BS*

A no-build reactive JavaScript framework, rooted in the web platform.
No build step. No dependencies. No lock-in.

<script src="wildflower.min.js"></script> ...and start building.

Back to Basics

The code you write is 100% web standard code. HTML stays HTML. JavaScript stays JavaScript. CSS stays CSS. No JSX, no templating language, no custom syntax to learn. If you know the web platform, you already know how to use this.

WildflowerJS extends the web platform. It doesn't replace it.

Your Development Simplified

Because you develop with 100% web standards, every tool in your existing chain already understands the code: IDE, browser DevTools, linter, formatter, screen reader, SEO crawler. Nothing to install, no custom file types, no sourcemaps. Save the file, refresh, and your change is live.

Just be a web developer.

Batteries Included: One Mental Model

Router, SSR, stores, computed properties, two-way binding, event modifiers, data pools, and TypeScript types, all built in, all speaking the same language. Learn data-bind once and you know binding everywhere: lists, pools, stores, forms. There's no five-library stack to keep in sync.

One script tag. Everything you need.

<div data-component="counter">
  <span data-bind="count"></span>
  <button data-action="increment">
    +1
  </button>
</div>

<script>
wildflower.component('counter', {
  state: { count: 0 },
  increment() { this.count++ }
})
</script>

How It Works

data-bind connects state to the DOM.

data-action connects events to methods.

this.count++ triggers a precise DOM update.

Mutate state. The DOM updates.

Two Reactivity Modes

data-list for automatic reactivity: mutate state, DOM updates. data-pool for explicit control: plain objects, zero proxy overhead, you say what changed.

Same template syntax. Different performance profile. From interactive forms to per-frame particle systems. You choose the right tradeoff for the job.

Try it. Right-click, inspect this demo. Every dot is a real DOM element.

See full demo →

* Build Step

Zero Toolchain

Modern frameworks ask you to install a compiler, a bundler, a package manager, hundreds of fragile transitive dependencies, and a framework-specific file format, before you write a single line of your application.

WildflowerJS was built starting from a single principle: no build step, no tooling. Ever.

WildflowerJS asks you to add a script tag.

There's no CLI scaffolding step, no config files, no .vue/.jsx/.svelte source format. You don't debug through sourcemaps or wait on a build pipeline. Your project has zero dependencies.

Performance isn't a tradeoff. Build steps optimize bundle delivery, not the runtime work that follows it. WildflowerJS writes directly to the DOM, with no virtual DOM or reconciliation pass between state change and update, so it doesn't need a build step to be fast.

The framework is full-featured without the toolchain: router, SSR, stores, computed properties, transitions, pools. You don't need a toolchain to use any of it.

my-app/
  index.html
  app.js
  style.css
  wildflower.min.js

That's the entire project. No package.json.
No node_modules. No config files. Ship it.

Zero Install. Zero Attack Surface.

Every dependency you install is trust extended to a maintainer you've never met, running scripts on your dev machine and in your CI. A typical React + Vite + UI‑lib setup pulls in 300+ transitive packages before you write a feature.

Each one is a potential intrusion vector. NPM worms, OAuth chains compromising deploy platforms, postinstall hijacking: the supply chain is now where production code gets compromised, not the deploy. And signing isn't a backstop: Mini Shai‑Hulud (May 2026) compromised 170+ packages whose malicious versions carried valid SLSA Build Level 3 provenance, because the attestation came from build infrastructure the worm had already taken over.

WildflowerJS users don't have this attack surface, by construction. There is no npm install, no postinstall script, no transitive package graph. The framework is one file you copy or pin by hash.

As of v1.1, the same holds for building the framework itself. WildflowerJS bundles with a vendored rollup and terser pipeline pulled as three SHA‑512‑pinned tarballs: no npm install, no transitive packages, no postinstall scripts in the build path. The entire toolchain is three files you verify by hash.

Zero dependencies is the absence of a problem the rest of the industry has not properly addressed.

A typical React/Vue project:

  npm install
  ├── hundreds of packages
  ├── from hundreds of maintainers
  ├── postinstall scripts run on install
  └── tens to hundreds of MB of transitive code

WildflowerJS:

  <script src="wildflower.min.js"></script>
  └── 1 file.
      No transitive dependencies.

Zero Lock-in

WildflowerJS works with the DOM, not instead of it. There's no virtual DOM intercepting your code and no compiler rewriting your markup. The render cycle is yours.

That means Leaflet, DataTables, Chart.js, D3, Three.js, any library that touches the DOM, just works. No wrapper packages or framework-specific escape hatches required. Drop in a script tag and use it.

Because your code is standard HTML and JavaScript, you're never locked in. Your skills transfer and your code is more portable. If you outgrow the framework, your knowledge doesn't expire.

This also means your "ecosystem" is all of the world of vanilla JS. Without compromises or hacks.

<!-- Use any library directly -->
<div data-component="map-view">
  <div id="map" style="height: 400px"></div>
</div>
wildflower.component('map-view', {
  state: { lat: 51.505, lng: -0.09 },
  init() {
    // Leaflet works as-is. No wrappers.
    this._map = L.map('map')
      .setView([this.lat, this.lng], 13);
    L.tileLayer('https://{s}.tile.osm.org'
      + '/{z}/{x}/{y}.png').addTo(this._map);
  }
})

Precise Reactivity

When you write this.count++, WildflowerJS updates the single DOM node bound to count. Nothing else is touched. There's no tree diffing or reconciliation pass to figure that out.

This isn't a tradeoff. You get fine-grained updates and a simple mental model. Change a property, the bound element updates. That's the entire reactivity model.

Other frameworks ask you to learn signals, accessors, memos, effects, and subscription lifecycles to achieve what WildflowerJS does with a property assignment.

wildflower.component('dashboard', {
  state: {
    users: 1420,
    status: 'healthy'
  },
  computed: {
    summary() {
      return this.users + ' users, ' + this.status;
    }
  },
  refresh() {
    this.users = 1421;
    // Only the elements bound to 'users'
    // and 'summary' update. Everything
    // else on the page is untouched.
  }
})

One Reactivity Model. Everywhere.

Components, Stores, and Plugins all share the same reactive foundation. State, computed properties, and methods work identically no matter where they live. Learn it once, it works the same way in a UI component, a global store, or a framework plugin.

Other frameworks make you learn a different system for each layer. React components use hooks, but stores need Redux or Zustand, which are completely different APIs. Vue components use reactive data, but Pinia stores have their own patterns. Every layer is a new mental model.

In WildflowerJS, there's one model. A store is a component without a template. A plugin is an entity that extends the framework itself, adding directives, lifecycle hooks, and services. The same this.count++ triggers the same reactivity everywhere.

This unlocks patterns other frameworks can't express. A store can run headless physics simulations with tick(), feeding data into a component that renders it through a pool, all using the same reactive primitives, no glue code required.

// Component: reactive UI
wildflower.component('cart', {
  state: { items: [] },
  computed: {
    total() { return this.items.length; }
  }
})

// Store: global shared state
wildflower.store('user', {
  state: { name: '', role: 'guest' },
  computed: {
    isAdmin() { return this.role === 'admin'; }
  }
})

// Plugin: extends the framework
wildflower.plugin({
  name: 'notifications',
  state: { items: [], unreadCount: 0 },
  computed: {
    hasUnread() { return this.unreadCount > 0; }
  },
  add(msg) { this.items.push(msg); this.unreadCount++; }
})
// Access globally: wildflower.$notifications.add(...)

// Same state. Same computed. Same methods.

Data Pools

Every framework wraps collection items in reactive proxies, whether the item needs it or not. WildflowerJS gives you a choice: data-list for push reactivity (automatic), data-pool for pull reactivity (explicit control, zero proxy overhead).

Pools render plain objects with the same template syntax as lists. Mutate the object, call markDirty(), and only that item updates. Full CRUD, selection, bulk operations, all faster than the push-reactive path.

And because pools use pull-based rendering, they scale to simulations, games, particle systems, and data visualizations at native frame rate. Use cases that would choke a virtual DOM. No other framework has anything like this.

<div data-component="user-table">
  <tbody data-pool="users" data-key="id">
    <template>
      <tr>
        <td data-bind="name"></td>
        <td data-bind="status"
            data-bind-class="status === 'active'
              ? 'badge success'
              : 'badge inactive'"></td>
      </tr>
    </template>
  </tbody>
</div>
wildflower.component('user-table', {
  pools: { users: {} },

  init() {
    // Populate: plain objects, no proxies
    data.forEach(u => this.pools.users.add(u));
  },

  // Optional: add tick() and the same pool
  // renders every frame. Same template, same
  // data, different rendering frequency.
  // That's the only difference between a
  // display table and a particle system.
})

Built for AI-Assisted Development

Because WildflowerJS is standard HTML and JavaScript, AI code assistants already know how to write it. There's no custom syntax to hallucinate or compiler quirks to work around. The code an AI generates runs exactly as written, with no build step between generation and execution.

We go further. WildflowerJS ships an AI-optimized reference page with patterns, anti-patterns, and examples designed for code generation context windows. Our llms.txt file follows the llms.txt convention for machine-readable documentation.

And for structured app generation, our Universal App Manifest lets you describe an entire application as a JSON schema (components, state, computed properties, methods, templates) and have an AI generate the working code from the manifest, mediated through framework-specific idiom files.

You: "Build me a todo app with
WildflowerJS"

AI reads llms.txt or ai-assistant.html
     ↓
Generates standard HTML + JS
     ↓
<div data-component="todo-app">
  <input data-model="newItem">
  <button data-action="addItem">
    Add
  </button>
  <ul data-list="items">
    <template>
      <li data-bind="text"></li>
    </template>
  </ul>
</div>
     ↓
Open in your browser. It works, and you can read and understand the code.

Why Pools? LITE+

WildflowerJS gives you two reactivity modes for collections. data-list is push reactivity: mutate state, the DOM updates automatically. data-pool is pull reactivity: mutate plain objects, tell the pool what changed, it updates on the next frame. Both are reactive. Same template syntax. Different tradeoff.

The Insight

Push reactivity is convenient: mutate a property, the DOM updates. But that convenience has a cost: every item gets wrapped in a reactive proxy, every property write goes through a trap, and every change triggers dependency tracking.

For a 20-item settings panel, that cost is invisible. For a 10,000-row table or a real-time dashboard, it adds up.

WildflowerJS lets you choose. data-pool is still reactive (state changes still reach the DOM) but through a pull model instead of push. You trade automatic change detection for explicit markDirty() calls, and get plain-object mutation speed in return.

Two Reactivity Modes

data-list (Push) data-pool (Pull)
Item type Reactive proxy objects Plain JS objects
Update trigger Property change via Proxy requestAnimationFrame batch
Update cost Per-property (precise, zero idle cost) Per-frame (batched, throughput-optimized)
Template scope Full: item properties, parent state, stores, computed Item properties + shared props (via pool.props)
Best for Interactive items: forms, inline editing, two-way binding Large datasets, real-time data, animation, performance-sensitive CRUD
Template syntax Identical: data-bind, data-bind-style, data-bind-class, data-bind-attr, data-show

The developer picks the right mode for the job. No escape hatches. No external libraries. Swap data-list for data-pool and you switch from push to pull. The template stays the same.

Use Cases

Large Collections

Log tables, audit trails, activity feeds, search results, product catalogs, leaderboards: any collection where explicit update control beats automatic change detection. Pool renders with zero proxy overhead, handles full CRUD via its API, and offers optional entity recycling for pagination.

Real-Time Data

Stock tickers, monitoring dashboards, IoT sensor readings, WebSocket feeds: data that arrives pre-formed and just needs to be displayed. Mutate the plain object, the pool flushes it to DOM on the next frame. No reactive notifications, no microtask scheduling. With data-pool-fps throttling, each pool can update at its own frequency.

Per-Frame Animation

Particle systems, game entities, physics simulations, data visualizations: hundreds of DOM elements updating every frame at native refresh rate. This is where pools originally started, and where no other framework can follow. Every DOM element is a potential animation target. No canvas. No WebGL. No escape hatches.

Lorenz Attractor

900 DOM particles tracing strange attractors in 3D. Radial glow, depth-mapped color, perspective projection. Pure math, pure DOM, 60fps.

Demo Code
Mission Control Dashboard

Pool-rendered bar chart, latency scatter plot, and traffic heatmap alongside data-list feeds and SVG gauges. Zero chart libraries.

Demo Code
Analytics Dashboard

Pool-rendered user tables and activity feeds alongside Chart.js integration. Demonstrates pools as an explicit-control alternative to data-list for collection rendering.

Demo Code
Boids Flocking

800 autonomous agents with spatial grid neighbor search, multi-flock coloring, predator/prey dynamics. CSS triangles as DOM elements.

Demo Code

Performance-Sensitive Lists

Pools aren't just for display-only data. They handle full CRUD operations (create, select, update, remove, swap) with the same template syntax as data-list. The tradeoff: you call markDirty() explicitly instead of relying on automatic change detection. In return, every mutation skips the proxy trap pipeline entirely.

Here's the same interactive list implemented both ways. The template is nearly identical: two attribute changes and a props. prefix:

data-list
<tbody data-list="rows" data-key="id">
  <template>
    <tr data-bind-class="id === selectedId ? 'danger' : ''">
      <td data-bind="label"></td>
      <td><a data-action="select">Select</a></td>
      <td><a data-action="remove">Remove</a></td>
    </tr>
  </template>
</tbody>
data-pool
<tbody data-pool="rows" data-key="id" data-pool-static>
  <template>
    <tr data-bind-class="id === props.selectedId ? 'danger' : ''">
      <td data-bind="label"></td>
      <td><a data-action="select">Select</a></td>
      <td><a data-action="remove">Remove</a></td>
    </tr>
  </template>
</tbody>

The JavaScript differs in how you express mutations:

data-list: automatic
// Selection: set state, framework handles it
this.state.selectedId = item.id;

// Update: mutate through proxy
this.state.rows[i].label += ' !!!';

// Remove: splice the array
this.state.rows.splice(index, 1);
data-pool: explicit
// Selection: set prop, mark only 2 rows dirty
pool.props.selectedId = item.id;
pool.markDirty(prevId);
pool.markDirty(item.id);

// Update: mutate plain object, mark dirty
item.label += ' !!!';
pool.markDirty(item.id);

// Remove: one call
pool.remove(item.id);

Where this matters most:

  • Selection at scale: In a pool, you mark exactly 2 rows dirty: the old and new selection. Lists have a specialized refresh effect that also achieves O(2) for class-only deps, but pools reach it with zero framework machinery.
  • Mutation overhead: Each list property write goes through a proxy trap: path string construction, dependency registration, effect scheduling. Pool items are plain objects. Mutate directly, markDirty() once.
  • Bulk operations: Pool clear() and add() skip the per-item effect disposal and creation pipeline that lists require.

Pool vs List: Benchmark Comparison

Measured using the krausest js-framework-benchmark harness with identical templates:

Operation Pool vs List Notes
Create 1,000-13%No per-item effect creation
Update every 10th-26%Plain object mutation, no proxy traps
Select row-19%O(2) markDirty, zero framework overhead
Remove row-22%No effect disposal pipeline
Clear all-27%Bulk DOM removal, no per-item cleanup
Replace 1,000+1%Similar; both use bulk path
Swap rows+17%List has O(1) swap fast path; pool re-renders both
Append 1,000+4%Similar; both use bulk creation

Pools win on targeted operations (update, select, remove, clear) where skipping the reactive pipeline matters most. Lists win on swap thanks to a specialized O(1) DOM swap path. Bulk creation operations are roughly equivalent.

The Architecture

Pools bypass the Proxy-based reactivity system entirely. Entity objects are plain JavaScript: no getters, no setters, no observable wrappers. Your code mutates properties directly, and the pool renderer reads those values and writes them to the DOM in a single batch.

// Display table: push plain objects, pool stamps them into DOM
data.forEach(row => this.pools.rows.push(row));

// Real-time update: mutate the object, pool picks it up next frame
this.pools.rows.update('row-42', { status: 'active' });

// Animation: mutate in a tick loop, pool flushes every frame
tick(dt) {
    var t = dt / 16.67;
    for (const p of this.pools.particles) {
        p.x += p.vx * t;
        p.y += p.vy * t;
    }
}

This is why it's fast. There's no notification system, no dependency tracking, no change detection between your code and the DOM. The pool reads, diffs the previous values, and writes only what changed. The cost is proportional to the number of changed properties, not the number of entities.

Pools aren't a separate concept from the rest of the framework. They're entities, in exactly the sense that components, stores, and plugins are entities. The per-item declaration inside a pool's entity: block uses the same state, computed, and methods shape that components, stores, and plugins use at the top level. What makes pools different is multiplicity (one entity block describes many items, keyed by id), reactivity mode (items are plain JavaScript objects, pulled on flush, rather than Proxy-tracked state pushed on mutation), and timing (batched per-frame DOM writes rather than synchronous ones). See Defining an Entity for the full surface.

How Other Frameworks Handle This

They don't offer a choice. Every list item gets the full reactive treatment, whether it needs it or not.

Framework Large Collections 60fps Animation
React Full component per item, React.memo to reduce re-renders "Don't use setState in useFrame." Use refs + requestAnimationFrame to bypass React entirely.
Vue Full reactive proxy per item via v-for toRaw() and shallowRef() as "escape hatches." External animation libraries.
Solid Fine-grained signals per item via <For> Community recommends canvas-based rendering (tsParticles), not DOM.
Svelte Full reactive binding per item via {#each} CSS animations recommended. No per-frame DOM rendering primitive.
WildflowerJS data-pool: zero proxy overhead, plain objects data-pool + tick(): same primitive, native frame rate

No other framework offers two rendering modes sharing the same template syntax. You don't escape the framework; you tell it how much reactivity you need.

When to Use Each

Use data-pool when:

  • You have large collections (100+ items) where proxy overhead matters
  • You need high-frequency updates (real-time data, animation, live feeds)
  • You want explicit control over what gets re-rendered (markDirty())
  • You're paginating through data (entity recycling reuses DOM nodes)
  • Items need shared state accessible via pool.props (selection, filters, mode flags)

Use data-list when:

  • Items need two-way binding (data-model)
  • Items need to reference parent computed properties or store data in expressions
  • Items need conditional rendering (data-render) or nested lists
  • You want zero-ceremony reactivity: mutate state, DOM updates automatically
  • The collection is small and interactive (forms, settings panels, editable tables)
The simple rule: Start with data-list; it's the right default. Reach for data-pool when you need more performance or explicit control over what updates.
Ready to build? See Entity Pools for the full guide, Pool API for the complete reference, or Pool Performance for optimization patterns.